Starting The Round
1. Go to the Recruit section and recruit some operatives and defensive units. Operatives Hustlers, Whores, Bootleggers,Dealers & Punks work for you and make you money. Defensive units Thugs, Bodyguards & Hitmen protect you and your operatives.
2. Follow the bank link and withdraw your starting $500,000,000 and buy enough drugs/alcohol/guns to make your guys happy. Keep in mind that defensive units without weapons won't do a thing. Also keep an eye on your guys happiness. It's easy to keep them happy but if you don't they will start leaving you.
3. Once everyone is happy you can use some turns collecting cash with your operatives to buy more resources and increase your networth.
4. As you accumulate more turns, recruit more operatives and defensive units and repeat from step 1. The more operatives you have, the more cash you make when collecting.
5. When you feel strong and rich enough. *You can attack other mobsters in your range*. Be careful, most gangsters won't let you attack them without revenge.
6.You may only attack other mobsters who have a networth up to 4 times as high as your own or as low as 1/2 your networth. Mobsters not falling into this category will be considered "out of range". *You may revenge attack any mobster that has attacked you regardless of networth for 24 hours after he/she hits you.
Don't forget to protect part of your money in the bank or you can lose it if somebody attacks you. You can deposit 25% of your "CASH on hand". Money in the bank earns interest daily at midnight EST.
7. Join a cartel since you won't be able to survive by yourself. Otherwise start your own and seek alliances.
8. Finally, have fun, enjoy the game as much as you can and watch your back.
Rounds
Each round will last 7 days to make it fair for newcomers, plus it gives everyone a better chance to win. Once the round ends everything starts over from scratch and you can change your player name and/or crew name.
Turns & Reserves
*Turns are what you use to do everything. Recruiting, attacking, producing, collecting etc. all require turns to work. Every 5 minutes you will receive a predetermined amount of turns, depending on the rounds settings. Each round, you also start off with a given amount of reserve turns. Reserve turns are basically turns used to get you started each round or can be saved for later in the round until you decide to use them. Reserve turns must be used during the current round and can't be carried from one round to the next.
*Account turns are turns that are won or purchased and can be carried from round to round until you decide to transfer them into your reserves. Once account turns are transferred into reserves, they must be used by the end of the current round or they will be lost. Additional turns can be purchased through the "Credits" link as well as Subscription Packages to increase the amount of turns you receive per 5 minutes.
*You may also transfer account turns to other players should you so choose by utilizing our Transfer Turns option located under your account info. If you use this option, you are transferring ownership of your account turns to another player which can't be undone. Each player is responsible for their own account turns so make sure you think it through before giving them away!!
Crews
*MafiaSyndicates.com is a simulation of the mobster underworld. Just like the real mafia, you can join an existing crew or even start your own. A crew is a group of people who believe in the same thing, have the same ideas or just trust each other. A crew brings protection, respect from other members and it gives you trust in other members. Trust and respect can save your life, but it can also get you killed.
*To invite players to your crew, go to that players profile, mouse over the INVITE button on their profile page and click on "INVITE". When you receive an invite from another player, you must accept it to join his/her Crew. Click on "INVITES", on the message bar. You will see all open invites listed for you to accept or reject.
Happiness
Having your crew happy is one of the most important things that you can do. If your operatives or defensive units are not happy, they will start leaving you as soon as you ask them to operate. Your operatives need to have defensive units to protect them at work which make them happy as well. Your defensive units also need guns to keep them happy.
Market
In the Market Store you are able to get whatever you need for your guys. You’re able to buy narcotics, weapons, cars and transports.
*Narcotics are mainly used to make your guys happy. Your defensive units need drugs and alcohol to be happy. Your operatives need the same to be happy too.
*Weapons are used for attacks and are important for your guys happiness. You can buy Glocks, Shotguns, Uzi's, AK-47's. The more expensive the weapon, the more effective it is in attacks.
*Cars are used to do a drive-by or to steal other mobster's cars.
*Jet Planes & 747 are used for transporting your resources & decreasing your cost to travel.
Breakdown of items
| item |
buys for $ |
sells for $ |
adds $ to networth |
| Medicine |
$20 |
$14 |
$14 |
| Cocain |
$10 |
$7 |
$7 |
| Alcohol |
$5 |
$3 |
$3 |
| Weed |
$5 |
$3 |
$3 |
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| Ak47 |
$5,000 |
$3,750 |
$3,750 (when sold or after round ends) |
| Uzi |
$2,500 |
$1,875 |
$1,875 (when sold or after round ends) |
| Shotguns |
$1,000 |
$750 |
$750 (when sold or after round ends) |
| Glocks |
$500 |
$375 |
$375 (when sold or after round ends) |
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| Jetplanes |
$300,000 |
$225,000 |
$225,000 |
| Boeings |
$50,000 |
$37,500 |
$37,500 |
| Hummer |
$10,000 |
$7,500 |
$7,500 |
| Cadillacs |
$2,500 |
$1,875 |
$1,875 |
Collect
You can use turns to make your operatives work for you. The more turns you use, the more cash they will provide for you assuming their happiness level is high.
Attacks
To attack a player, go to attack or search for the mobster you want to attack and click on his/her name. When you're viewing his profile, mouse over "Attack" in the options bar. If you see Out of Range, you may not attack this mobster. Also if the mobster you want to attack is in another city, you need to "Travel" to that mobsters city in order to attack him.
Revenge Attacks
Any time you attack someone, that player has 24 hours to return the favor regardless of your networth. Same applies to anyone attacking you. You have 24 hours to attack them back regardless of their networth.
Cheating or game bugs
If you have any problems, find a bug in the game or found a game abuser (cheater), let us know by sending a message to an admin or moderator so we can take the appropriate action. You will be rewarded for providing us this information.
Networth
Breakdown of how YOUR networth is calculated
Whores are worth $800 each
Dealers worth $500 each
Bootleggers are worth $700 each
Hustlers are worth $900 each
Punks are worth $250 each
Thugs are worth $500 each
Hitmen are worth $1,500 each
Bodyguards are worth $1,000 each
Alcohol is worth $3 each
Cocain is worth $7 each
Weed is worth $3 each
Medicine is worth $14 each
Jetplanes are worth $225,000 each
Boeings are worth $37,500 each
Cadillacs are worth $1,875 each
Hummer are worth $7,500 each
Ak47 are worth $3,750 when added to finalnetworth or sold
Uzi are worth $1,875 when added to finalnetworth or sold
Shotguns are worth $750 when added to finalnetworth or sold
Glocks are worth $375 when added to finalnetworth or sold
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